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Motion Sickness in the Virtual World

Virtual Reality is becoming a more popular and sought-after way of gaming.  It’s immersive, thrilling, and brings the gaming world to a whole new level. The adrenaline rush players get while playing a virtual reality game is unlike any other experience. Gamers are not just playing the video game; they are immersed in the video game. This experience is so unique because it warps their reality and they begin to feel as though everything happening in the game is happening in real life.  

As VR gaming becomes more advanced technologically, some people may suffer from side effects of motion sickness, also known as simulator or VR sickness. Gamers who experience VR sickness often deal with symptoms such as dizziness, nausea, or headaches. This may deter people who are prone to motion sickness from playing virtual reality games, which is a valid concern. VR gaming is immersive and disrupts the distinction between a player’s true reality vs. the virtual reality, but Zero Latency is equipped with the right equipment to prevent this from happening to its players. 

Before we dive into the prevention we take at Zero Latency, let’s first understand what motion sickness is and why exactly it occurs. The most common times for motion sickness to occur are when people are in cars, boats, airplanes, or roller coasters. Typically, motion sickness can occur anytime someone is experiencing a significant amount of motion happening around them. 

Picture yourself on a road trip. As you are driving, you are sitting still, but everything outside of the car is moving. Everything you pass moves quickly and blurs together, but everything in your immediate sight remains still. This can cause you to become queasy or nauseous as your brain tries to understand what is happening. This confusion disrupts your brain’s equilibrium, resulting in motion sickness. 

Motion sickness occurs because there is a disconnect with a person’s body and brain when everything around them is moving, but they themself are not moving. Running on a treadmill is another great example of this conundrum, but rather than everything around you moving, you are the one thing moving and everything around you remains still. Your brain can not comprehend that your body is physically moving, but your surroundings remain static. 

When a player experiences motion sickness while gaming, they experience simulator sickness. This happens because there is a disconnect between what a player sees and what they feel, like driving a car or running on a treadmill. Players become so focused on the game they are playing, but can still see their surroundings, which remain still. 

Even people who are watching others play video games can experience simulator sickness. This is due to the fact that the motions of the game do not move in the same way that the viewer would perceive or predict they should. Again, this is a disconnect between what a viewer or player sees and what is actually being experienced.  

Motion sickness is a common concern for virtual reality gaming because of how immersive it is. When a gamer plays a VR game, they are transported into the virtual world. Any action they play in the game instantly feels real. Bringing it back to the treadmill example, the gamer’s perception of their environment does not actually reflect their reality. VR sickness can become extremely common in this case because gamers are often limited to the space they can move around in. 

Luckily, here at Zero Latency Bend, we have a few advantages that help combat VR sickness from occurring. Our saving grace? A free roam arena and advanced technology. Our free roam arena, around the size of a tennis court, allows players to move around freely in our large open space, without being attached to wired equipment that constrains them to a small area. Having a free roam arena also allows Zero Latency gamers to have complete mobility during their playing time, which helps prevent the major cause of motion sickness. With our free roam arena, players have the freedom to move in a way that reflects the motions, they see in their VR headset.   

The headsets used by Zero Latency were updated in 2016 to a more advanced technology. Since then, less than 0.02% of our players worldwide have felt motion sickness.   

Zero Latency’s wireless equipment also contains motion sensors that warn players if they are getting too close to one another or to a wall while playing in the arena. This feature allows all gamers to play freely at the same pace, while focusing on their tasks in the virtual world.  

Another reason our gear is so great is because it is equipped with high-end motion tracking. This means that the VR headset can mirror your actions, in perfect sync. While playing in our arena, you will quickly notice that your actions are perfectly matched. As you move your head to look around you, the game will accommodate you. Our equipment is made to mirror your actions. 

Take a break from your reality and escape into the virtual world. Whether you’re into killing zombies, solving puzzling challenges, or escaping from criminals, we’ve got an adventure for you. When you game at Zero Latency, you’re transported into a new world. Join us Wednesdays through Saturdays until 10 p.m. and Sundays until 8 p.m. Make sure you also take advantage of our Happy Hour drink deals every Wednesday and Thursday from 3 p.m. – 6 p.m. 

At Zero Latency Bend, you can play safely and freely. Come visit us and experience the virtual world for yourself while leaving your worry of motion sickness behind you. Book your tickets now!    

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